The card itself makes four 1/1 Hero tokens and then powers up every creature on your board, to reflect the story of summoning your adventuring party and imbuing them with the power of the crystals
Obvious cards that aren't here that would have been worth the price of admission, such as Sensei's Divining Top
Putting 12 power and toughness into play each turn cycle overwhelms the table swiftly, especially when it comes about in a manner that triggers Elemental Bond and similar effects four times
6) Spinning Darkness Here's that alternate cost mechanic again, but this time it's based upon the graveyard instead of pitching cards from your hand
Otherwise, it might be a bit too weak
Furthermore, since this is a Jeskai deck, you cant even play most of the good green energy cards that came out of Kaladesh block, things like Attune with Aether and Longtusk Cub